Akin to most games in the genre, the interface is point-and-click driven with an emphasis on conversing with townsfolk, solving puzzles, and collecting items, which are stored in the wizard's faithful traveling companion, Luggage. Players choose from various "attitudes" to use while conversing, including salutations, sarcasm, anger and asking questions.
Puzzles are quite difficult in that you must combine items for use in obscure, illogical locations. While challenge is welcome in this genre, the level of difficulty set here detracts from the fun. There is still much enjoyment to be had with Discworld, thanks to the British humor peppered throughout. The writing is done in the vein of Monty Python and voice acting is superb. Though it is quite possible to become stuck on each puzzle, this is a solid adventure from start to finish.
This adventure game puts you in the shoes of Rincewind, a wizard whose sole purpose in life is to stay alive. He appears to be very good at it as well, because apparently the universe has decided to continuously challenge him.
The game takes place in the insane fantasy world created by Terry Pratchett, one of this world's most humourous authors, and is generally nuts.
Two of the most underrated adventure games ever, both Discworld games are based on Terry Pratchett's pun-filled fantasy Discworld series, in which the whole world is carried through space by a turtle, and idioms and puns do have a life of their own. As bumbling wizard Rincewind, prevent the Dragon from destroying the world in Discworld 1 and find a way to convince the disillusioned Death to resume his day job in the sequel. Both games have great humor although dialogues drag on at times , and some of the most devious but logical puzzles ever designed.
Famed Monty Python veteran Eric Idle's performance as the voice of Rincewind is flawless, althought some dialogues are very long-winded to the point of frustrating. Clever puzzles and hilarious animations, however, more than make up for it. This will quit the application Otherwise it wont find the game CD and throw a nocd error.
For those who have never used dosbox Once you have followed 2. CD" and then "DWB. EXE" will run the game. If this works for you; you are welcome :. The nocdfix above is for the floppy version only and will not work with the directors cut. I'm on Linux and I could get everything to work but sound. No clue, from dosbox. I've spent 3 hours trying to figure it out. I hope the solution isn't in Windows. I'm really sad because I love the game.
The music would be the 1st reason for me to play it Luggage 0 point. Disregard all my other posts xD. I made a mistake and left a letter out, I apologize. Luggage 2 points. If any of you are having problems with the save game thing I figured it out. Replace the "SAVE" folder in your game files with "discwld.
Zeke 3 points. There are apparently three versions of this game. Version 1 - the first release, with bugs. Version 2 aka. Director's cut - the second release, with many of the bugs patched. Version 3 aka. The Director's other cut - the third final release which patched the last remaining bugs, and considered the perfect version. Where could you find the 3rd version? I only see the floppy, first version, and second version. Tom 2 points. I personally don't have a lot of experience with the program, and despite trying repeatedly, I cannot for the life of me get this to work.
HRG 3 points. I have just solved my sound issue with this game by copying the individual contents of the drivers folder into the main discwld. Hope this helps. Arnizipal 6 points. The trick with installing this game is that it can only be installed on what the game thinks is the C drive. I downloaded the ISO version and mounted it on drive L. Then I copied the Discworld folder to my Games folder on the D drive.
To set up sound, as Elph-kun mentioned, you should copy the Drivers folder to the new discwld. You can do this in windows. After that is done, run the Setsound. Got the floppy version. Could not get any sound to work on DosBox. Switched to ScummVM and it solved the problem. KC 0 point. I have now tried both versions and still no sound.
Use robe to enter Hideout. Go back through 1-space to Broken Drum and talk to scared guy. Go to the Inn, enter bedroom and get sheet.
Go through 1-space to Inn and use sheet. Operate the scared guy. Go to Troll's shop in the Street and take pot.
Go through 1-space to Broken Drum and speak to scared guy to find out about hammer. Return via 1-space to Inn and use sheet. Operate scared guy to get gate pass. Go to City Gates and operate pass on guard. Go to the mountains to collect egg and feather. Go to the witch's house in the dark wood and use the pot on the cauldron to get custard. Go to the Edge of the World on the horizon. Operate the coconut tree. Use the net to get nut. Go to the Barn.
Get screwdriver from the wall and use it on the coconut. Talk to Street Urchin about secret handshakes. Go to Psychiatrist to get two inkblots.
Go to the Palace and use an inkblot on guard. Talk with peasant in the queue. Go to the University Kitchen and get cornflour. Go through 1-space and read the graffiti on the inside of the toilet door next to the fish shop.
Enter the Shades and talk with Big Sally at the House. Give flour, egg and coconut milk to Sally and you will receive new bloomers. Return through 1-space and give new bloomers to Urchin in exchange for a bra and the secret handshake. Go to the Shades and use the handshake on the mason to get the trowel.
Get a donut from Dibbler in the Square. Go to the Dunnyking Machine behind Dibbler and give the donut to the dunnyman. Go to the Psychiatrist and talk with girl to get note. Go to the hairdresser and give him the note. Use the apparatus to get the tooth. Go to the Shades, find the Hovel. Use the bra with the ladder, then use the ladder with the hovel. Pretend to go for the key, then use the feather on the thief. Get the key. Exit hovel and get the ladder.
Go through 1-space to the Broken Drum. Look at the picture behind the "little guy". Operate his glass. Go outside and use the ladder on the shingle over the door. Get the drumstick. Go to the University Dining Room and use the drumstick on the gong. Go to the lily pond and get the bag of prunes. Go to the Fishmonger's and use the string on the octopus. Use the pot of custard on the toilet, then operate the octopus on the toilet.
Use the prunes on the caviar in the fishmongers. Get belt from under toilet door. Go to the rear of the University and get garbage can. Go to the Palace and use inkblot on guard. Use garbage can on Fool. Enter bathroom and use bubble bath on the bath. Get the cap. Go to Toy shop and get doll. Go to City Gates and open the crate. Get the firecrackers and keg. Put doll in Rincewind's inventory. Go to the roof above the alley and use the doll on the Alchemist's chimney.
Enter Alchemist's house and use the keg on the fireplace. Use the string on the keg. Leave house and use the matches on the fuse in the hole. Go to the Barn and give all six gold items to the dragon. Go to the Square and speak with Nanny. After you have got the carpet, look at Custard book. Talk to Nanny and when she tries to kiss you, get the book.
Go through 1-space and get the Dragon Book from the shelf. It's just to the right of the 1-space exit. Use the Custard Book on the Dragon Book to change folders. Operate the new Dragon Book back onto the empty shelf for the thief to find. Go to the Hideout and use the knocker to get a custard tart. Go to the Alchemist and talk with him until he leaves. Take the camera. Go to the Livery Stable then look at the bumper bar.
Look at the bumper sticker to get the Dragon Sanctuary address. Go to the Dragon Sanctuary on the main map and use the door knocker. Go to the rear of the house and talk with the lady. Go to the front door and again use the knocker. Go to rear of house and take the rosette, leash and the nail that the leash hung on.
Go to the Broken Drum. Look at the drinks on the shelf to see cactys juice. Talk to barman to get drink. Get the glass to obtain the worm. Go to Dibbler to get paper bag. Operate the bag to get leaches. Go to Palace and use leaches on the guard. Enter the Dungeon at Palace rear and find the mouse hole. Use the worm on the hole. Operate on the rat to reveal an imp. Use the imp on the camera.
Go to the Witch's Cottage. Look at the potions behind her then talk to her using the potion icon. When she waits for a kiss, use the custard tart on Rincewind. Take the potion. Operate on the wool to find the sheep. Use the rosette on the sheep, then use the camera on the sheep.
Get the mallet beside the hatch. Go to the Drum and use the nail on the beam beside the bar. Use the sheep's photo on the octopus picture.
Use the new picture on the nail. Talk to the braggart. Use the potion on the braggart's drink. Go to the Gorge outside the city gates. Use the carpet on the bridge.
Enter the Temple. Use the leash on the luggage. Take the bandanna from the hatstand and use it on Rincewind. Use the pouch on the sand to right of altar. Use the pouch on the eye. Use the crank on the Wishing Well. Use the pot on the bucket. Go to the Inn and use the pot on the soap in the bathroom.
Go to the Palace and use the paper bag on the guard. Get the brush from the bath and use it on the pot of water. Go to the Livery Stable. Use the brush on the bumper bar. Look at the bumper to see the number Sore Ass. Enter the Shades and use the ladder to enter the Hovel. Open the bag and get the knife. Put the knife in Rincewind's inventory.
Leave Hovel, pick up ladder, and go to the roof above the Alley. Use the knife to cut the ladder free. Talk to the assassin and, providing you read the bumper bar, you will respond with the "Sore Ass" answer. Go to the Hairdressers and get the scissors. Go to the Square and use the scissors on the donkey's tail to get the moustache.
Try to get an egg from the stall then pick up the snake. Go to the Palace Dungeon and get a bone from the skeleton on the far right. Go to the Toy Shop and use the bone on the glue pot. Go to the Inn and use the bone on the dog. Look at the sailor's tattoos then talk to him. Get a Drink from the barman. Look at the tattoos again then talk to the sailor 'til he gives you his Whistle. Go to the closet at the University and use the matches on the shape. Get the packet.
Use the fertiliser and the starch on the snake, then use the result on Windle Poons' staff. Go to the Arch Chancellor's office and get the hat. Use the broom handle on the net. Go to the Edge of the World and use the whistle on Rincewind.
Operate the firecrackers to get one. Use the firecracker on the matches, then use it on the parrot. Use the net to get the parrot. Return to the sailor and operate the parrot on him. Return to the Edge of the World and look at the hat to see the rabbit. Get the lamp. Use the hat on the fork.
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